.. _bridge: ====== Bridge ====== .. image:: bridge_far.png :align: center :alt: Bridge Environment Overview Overview ======== The **Bridge** environment is a technical simulation space designed for infrastructure inspection and aerial-to-underwater transitions. It features a central suspension bridge crossing a straight channel. This environment is ideal for testing autonomous navigation, multi-agent coordination, and sensor fusion in coastal settings. .. toctree:: :maxdepth: 1 :caption: Available Scenarios :glob: Environment Dimensions & Coordinates ==================================== BiguaSim uses a coordinate system where **Z=0** represents the water surface. The maps below provide the exact spatial constraints required for mission planning. Water Area and Operational Freedom ---------------------------------- .. image:: bridge_boundaries.png :align: center :alt: Coordinate Grid Top View The coordinates above define the **water surface boundaries** (the main channel). However, the environment is fully open-world; agents (especially UAVs and ground vehicles) are free to operate across the entire landscape, including the banks and bridge structures, without artificial constraints. * **Water Zone:** Defined by the coordinates (-1.255, 235) to (1.240, -235). * **Extended Map:** The simulation continues beyond the water, allowing for complex multi-domain missions (Sea-Air-Land). Coordinate Grid (Top View) -------------------------- .. image:: bridge_water_level.png :align: center The top-down view shows the channel's axial alignment. The longitudinal axis spans from **-1350 to 1350 units**, while the lateral axis ranges from **-1005 to 1005 units**. The bridge is centered at the origin, providing a consistent reference point for global positioning. Depth and Altitude Profile -------------------------- .. image:: bridge_depth.png :align: center This cross-section view illustrates the vertical operational envelope: **Maximum Altitude:** Up to **80 meters** above sea level (ideal for UAV bridge inspection). **Maximum Depth:** The channel bed reaches down to **-20 meters**, allowing for ROV sub-surface maneuvers. **Vertical Reference:** The green line indicates the water surface (**Z=0**). Landmarks and Waypoints ----------------------- .. image:: bridge_landmarks.png :align: center To assist in automated docking or station-keeping, several key landmarks have been mapped: **Pillar Bases (1-4):** Structural supports located between -136 and 136 on the Y-axis. **Bridge Deck (5-7):** Elevated points at **Z=15 meters**, useful for drone landing or proximity sensing tests. Semantic Segmentation Labels ============================ The following table defines the semantic segmentation IDs and their corresponding RGB values, mapped to represent each mesh type realistically within the simulation. .. list-table:: :widths: 30 20 40 :header-rows: 1 :align: center * - Folder Title - Stencil Value - RGB Value * - None - 0 - {0, 0, 0} * - Sky - 19 - {0, 53, 65} * - Water - 38 - {35, 196, 244} * - Landscape - 48 - {85, 152, 34} * - Road/Asphalt - 6 - {81, 13, 36} * - HolodeckAgent - 1 - {153, 108, 6} * - Truck - 5 - {206, 190, 59} * - Bus - 7 - {115, 176, 195} * - Car0 - 10 - {29, 26, 199} * - Car1 - 11 - {102, 16, 239} * - StaticMeshActor - 2 - {112, 105, 191} * - Generic/Structure - 9 - {135, 169, 180} * - PostProcessVolume - 13 - {156, 198, 23} * - Any - 255 - {255, 255, 255}